Beginner Tips And Tricks For Buckshot Roulette

Struggling with this tense indie? We’ve got the best tips for Buckshot Roulette to get you started. MenuTheGamer logoSign in nowCloseIndie GamesBy Emre PalaPublished Apr 11, 2024

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  • Know When To Fire At Yourself And When At Your Opponent

  • Beer Is Not As Bad An Item As It’s Thought To Be

  • Some Combinations Guarantee You To Shoot At The Dealer

  • Hurry When Using Adrenaline

  • Be Cautious When Using Expired Medicine

  • Don’t Overcrowd The Table With Items

  • Use The Burner Phone At The Start Of The Load

You better make it count.

The first thing you need to know is never to leave your business entirely to chance. Therefore, what you can rely on should be your memory, not luck. If your memory isn’t very good, you can verbally remind yourself how many shells are live and how many are blank in the shotgun’s chamber at the end of each turn.

Even though the casings stay on the table as you fire the shotgun, this can be misleading. The confusion is that casings from the previous loadout remain for a while on the table after the new loadout.

Additionally, since up to two shells on the table stay for a limited time before disappearing, you can make deductions based on them up to a certain point.

In the third and final round, your and the Dealer’s last two charges are referred to as faded charges. Once one participant’s charge becomes faded, their side of the game machine’s wires are cut, and any further damage is fatal. In this case, there’s no need to keep track of charges anymore. Even if you use the Cigarette Box, it won’t have any significance.

Know When To Fire At Yourself And When At Your Opponent

Firing at the Dealer may be a risky move in some situations. Sometimes, you should shoot yourself, or else you’ll give the Dealer an advantage when it’s his turn. For example, when there are four blank rounds and two live rounds in the shotgun, it’s more sensible to shoot yourself because you have approximately a 33 percent chance of survival.

Therefore, calculating probabilities will work in your favor. If the shell you fire is empty, the likelihood of the next shell being live will increase to forty percent. You should make your move based on probabilities, calculating them well in your mind.

Beer Is Not As Bad An Item As It’s Thought To Be

Sometimes, thanks to Beer, you can rack the shotgun. However, this is not always a strategy to rely upon. If there are still more empties in the shotgun you might save yourself at that moment by using Beer. But when it’s the Dealer’s turn next, his likelihood of shooting you will be higher.

Therefore, use Beer when your charges are low and there are more live rounds in the shotgun. This way, you may block the Dealer’s turn and when new items come to the table, you can increase your chances of survival by developing new strategies.

In addition to these tips, remember that you always start first in each loadout. Suppose there’s one empty and one live shell left in the shotgun. In this case, when you use Beer to rack the shotgun, at best, you’ll fire the empty shell. Then, you’ll damage the Dealer with the live shell.

In the worst case, after using Beer, you’ll fire the live shell. Then, you’ll fire the empty shell at yourself to start a new loadout. Beer can be a useful item in some cases rather than leaving everything entirely to chance.

Some Combinations Guarantee You To Shoot At The Dealer

Using items to your advantage is extremely important. In fact, some combos guarantee you to shoot. For example, after using the Magnifying Glass, determine whether the shell is live or empty. Then, if it’s live, using the Hand Saw to shoot at the Dealer can take away two of his charges.

Always use the Magnifying Glass before the Hand Saw .

If the situation is the opposite and the Magnifying Glass reveals an empty shell, and if you’re playing in ‘Double or Nothing’ mode, you can use the Inverter to turn the empty shell into a live one.

Additionally, in ‘Double or Nothing’ mode, since the Burner Phone provides future information, using it along with the Hand Saw or Inverter will guarantee your success.

Also, if you have the Handcuff and there are only two shells left in the shotgun, using this item at your turn is also highly effective. By preventing one turn of the Dealer, you ensure the chance to shoot at him.

Hurry When Using Adrenaline

If you’re playing the ‘Double or Nothing’ mode and you’ve obtained Adrenaline, be sure to act quickly. The idea of taking an item from your opponent might appeal to you, causing analysis paralysis. Do not allow this to happen and make a choice as quickly as possible.

If you don’t make a choice fast enough, the effect of Adrenaline will wear off, and your right to choose an item will be canceled.

Therefore, to ensure that time doesn’t work against you, decide which item to take first, then use Adrenaline.

Be Cautious When Using Expired Medicine

This item is as risky as the game itself. It may sound nice to get two charges with a fifty percent chance. However, never use it when you only have one charge. Otherwise, as you might guess, if you fail, you’ll lose the game with a fifty percent chance.

If you have one charge and want to push the probabilities, start by using the Cigarette Pack. Then, use the Expired Medicine, and if successful, you’ll have four charges.

Don’t Overcrowd The Table With Items

While it may seem like a good idea to collect the items you get from the box on the table, it’s important to be careful about it. The maximum number of items you can keep on the table is eight. If, by chance, you fill the table with items you won’t use when you draw new items from the box, there won’t be any place to put them, thus wasting your opportunity.

For example, by having a full table, you might miss opportunities to draw items like the Magnifying Glass or Cigarette Pack. Additionally, since the number of items drawn in the third stage increases to four, your side of the table can quickly fill up, leaving you surrounded by unnecessary items.

Use The Burner Phone At The Start Of The Load

This item tells you the position of the shell and whether it’s live or empty. Using it right after loading will be beneficial for you because you can plan your future moves more clearly. If there are fewer loads in the shotgun, the value of this item will increase even more.

To clarify the statement, imagine a shotgun with three shells. If the Burner Phone indicates that the second shell is empty, but you know that the first shell is also empty, you can shoot yourself in the second turn and then shoot the Dealer to ensure your victory.

Additionally, if there is only one shell left in the shotgun’s magazine, using this item will fail. You will receive a ‘How unfortunate…’ warning, thus wasting this item in vain.

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